Mistborn Reading Guide-Part XI – Creatures Part II: Mistwraths and Kandra


Mistborn is a sci-fi/fantasy trilogy written by author Brandon Sanderson.  The series is really hard to describe but what I’ve said to others is that it’s like a collision between The Lord of the Rings and X-Men.

As an avid reader, I am picky about who I read.  When I was introduced to Brandon Sanderson and finished reading Mistborn, I placed him as one of my top 3 favorite authors.  He knows how to introduce and develop characters, he maintains a strong storyline and he captures the reader’s imagination.

As I read through the books, I gathered information about the world of Scadrial, the characters in the books and the science behind the three mysterious super-human abilities Sanderson created.

Spoiler Alert


This post is about two related creatures who were created by the Lord Ruler.

Mistwraiths or The Unbirthed

  • Mistwraiths are creatures related to kandra who are composed only of soft tissue, that consume the bones of several other non-living creatures, which they then use to create their own skeleton
  • They are scavengers who live out on the frontier and are only active at night
  • They are feared by the skaa but are mostly harmless, never killing, only finding corpses and then consuming them
  • They become fully conscious kandra when they reach sentience by receiving a Blessing

Physical Description

  • When people first observe a mistwraith, it is usually very horrifying, fascinating, revolting and more than a little disturbing (Chapter 8 in Mistborn)
  • The creatures have smoky, translucent skin and its bones can be seen (Chapter 8 in Mistborn)
  • Along the main body, dozens of arms and legs hang at unnerving angles, each one looking as if it came from a different animal; making it bulbous and elongated; however they aren’t just a blob…there is a strange logic to its form (Chapter 8 in Mistborn)
  • Mistwraiths can possess human heads, deer antlers, bovine hooves, canine haunches and any others that they mimic (Chapter 8 in Mistborn)
  • 9f4abda1c7bd5d488940b9a58ede5c18The mismatched limbs allow the creature to walk – though they seem more to shamble (Chapter 8 in Mistborn)
  • They crawl along slowly, moving like an awkward centipede (Chapter 8 in Mistborn)
  • Many of the limbs don’t even look functional – they jut from the creature’s flesh in a twisted, unnatural fashion (Chapter 8 in Mistborn)
  • They have a distinct skeletal structure and there are translucent muscles and sinew wrapping the bones (Chapter 8 in Mistborn)
  • The creature can flex odd jumbles of muscles as it moves and can have dozens of different rib cages (Chapter 8 Mistborn)

What a Mistwraith Does

  • Mistwraiths have malleable, flexible bodies (Chapter 8 in Mistborn)

    An Allomancer encountering a mistwraith. Although they are entirely harmless, they are shockingly scary at first
    An Allomancer encountering a mistwraith. Although they are entirely harmless, they are shockingly scary at first
  • They can shape their skin around any skeletal structure and can even re-create muscles and organs if they have a model to mimic (Chapter 8 in Mistborn)
  • When they find a corpse, they envelope it and slowly digested the muscles and organs (Chapter 8 in Mistborn)
  • They then use what they consume as a pattern, creating an exact duplicate of the dead creature (Chapter 8 in Mistborn)
  • They rearrange the parts a little bit – excreting the bones they don’t want, while adding the ones they do want to their own bodies (Chapter 8 in Mistborn)
  • They are not intelligent but more instinctual (Chapter 8 in Mistborn)
  • Many Allomancers know about them because regular people don’t go out at night (Chapter 8 in Mistborn)
  • Most skaa fear and curse mistwraiths but go their entire lives without actually seeing one (Chapter 8 in Mistborn)
  • Mistwraiths never attack a full-grown, healthy, living adult but only consumed the deceased (Chapter 8 in Mistborn)

History of Mistwraiths

  • During the first century after the Lord Ruler’s Ascension, he turned all Feruchemists into mistwraiths and they began to breed true as a species. When a Blessing is added to a mistwraith, they become awakened, turning into a true kandra (Chapter 66 in The Hero Of Ages)
  • When the Lord Ruler offered his plan to his Feruchemist friends to change them into mistwraiths, he was making them speak on behalf of all the land’s Feruchemists.  Though he changed his friends into kandra to restore their minds and memories, the rest he left as non-sentient mistwraiths.  These bred more of their kind, living and dying, becoming a race unto themselves.  From these offspring of the original mistwraiths, he made the next generations of kandra (Chapter 68 in The Hero Of Ages)
  • KandraKandra didn’t exist before the Ascension and were created by the Lord Ruler as spies using Hemalurgy (Chapter 40 in The Well Of Ascension)
  • As with all creatures created by the Lord Ruler, kandra also have a weakness (Chapter 40 in The Hero Of Ages)
  • They are related to mistwraiths, just older (Epilogue in Mistborn)
  • Because of their reputation, they generally prefer to remain unseen – though some of the noble houses hire them on occasion (Epilogue in Mistborn)
  • Kandra are eternal – they out-wait everything and anything. They have outlasted so many problems and predicaments, upheavals and riots, that anything occurring on the outside seems trivial to them (Ars Arcanum in The Hero Of Ages)

Physical Description

  • Kandra, in their true forms are like mistwraiths – they have no skeletons of their own (Epilogue in Mistborn)
  • When a kandra is not impersonating anything, they take a liquid/gelatinous form with no skeleton so it is impossible to distinguish their gender (Chapter 22 in The Well Of Ascension)
  • When they are not imitating other creatures, the original body of a kandra is a little more than a supple grouping of translucent muscles – like a mass of large snails or slugs, all connected, somewhat more malleable than the body of a mollusk (Chapter 2 in The Hero Of Ages)
  • With concentration, they can dissolve one of their muscles and either meld it with another one or make something new (Chapter 2 in The Hero Of Ages)
  • A kandra has no brain like humans do but they are still able to think (Chapter 2 in The Hero Of Ages)

What a Kandra Does

  • 5ada86d2fa90e5b2f32a76d8e526c070
    Kandra imitating a human

    Kandra are masters of impersonation; once they take the form of a living body, it is close to impossible to distinguish the kandra from the original

  • For a kandra to impersonate a living body, they first have to devour a non-living person or animal’s flesh and absorb their bones (Epilogue in Mistborn)
  • Older and more experienced kandra learn to manipulate their bodies, not just replicate them; they can re-create the exact features of their hosts while improvising on some things (Chapter 6 in The Well Of Ascension)
  • For example, if a kandra had imitated a human at one time, they can devour and re-create an animal and build a voice box so (as an animal) they can speak (Chapter 6 in The Well Of Ascension)
  • It is not who a kandra is that is important; it is who a kandra becomes…the bones they take, the role they fulfill (Chapter 13 in The Well Of Ascension)



  • Because the Lord Ruler knew that Ruin might one day come searching for his body (the atium), he named the First Contract and put the kandra in charge of it.  It was their task to protect, hide and keep it (Chapter 71 in The Hero Of Ages)
  • No one but the Lord Ruler and kandra of the First Generation knew that the atium supply was kept in a secret location in the Homeland
  • This was called the Trust – given for their safekeeping by the Lord Ruler who they called Father (Chapter 71 in The Hero Of Ages)
  • The First Contract, often spoken of by the kandra, was originally just a series of promises made by the First Generation of kandra to the Lord Ruler.  They wrote these promises down and in doing so codified the first kandra.  They were worried about governing themselves, independently of the Lord Ruler and his empire (Chapter 10 in The Hero Of Ages)
  • Most disturbingly, the First Contract contained a provision which, if invoked, would require the mass suicide of the entire kandra people (Chapter 11 in The Hero Of Ages)
  • After additional generations of kandra were created, they were almost completely destroyed by the Lord Ruler’s Mistborn until one of them came up with the idea of another Contract (Chapter 22 in The Well Of Ascension)
  • Kandra offered to serve and devised a binding Contract – one that every kandra vowed to uphold; they would not kill humans, only taking bones when they were commanded; they would serve their masters with absolute obedience (Chapter 22 in The Well Of Ascension)
  • They took what they had
    The kandra contract
    The kandra contract – written on metal sheets

    written to the Father, asking for his approval. He commanded it cast into steel (so Ruin couldn’t change the writing), then personally scratched a signature into the bottom.  This code was the first thing that a kandra learned upon awakening from his or her life as a mistwraith when they gain sentience (Chapter 10 in The Hero Of Ages)

  • The First Contract contained commands to revere earlier generations, simple legal rights granted to each kandra, provisions for creating new kandra and a demand for ultimate dedication to the Lord Ruler (Chapter 10 in The Hero Of Ages)

      Contract Facts

  • Kandra worked for atium. The kandra Contracts were paid in atium.  They would gather all of it they could.  The atium that didn’t end up in their hands, the Mistborn used and burned away.  Some of the noble houses kept small stockpiles but the Lord Ruler’s taxes and fees kept most of the atium flowing back to him as payments.  Eventually, almost all of the atium ended up back at the Homeland (Chapter 71 in The Hero Of Ages)
  • Kandra always operate under a Contract; without it, they cannot enter human society (Chapter 13 in The Well Of Ascension)
  • The entire point of a Contract was to take the place of another, acting as spies (Chapter 11 in The Hero Of Ages)

    A kandra impersonating a servant of a noble house
    A kandra impersonating a servant of a noble house
  • Kandra work for people under Contracts usually in the form of spying by devouring someone and then impersonating them
  • Kandra serve Contracts – and in Contracts, they usually were required to imitate specific individuals. A master provided the proper body – kandra were forbidden to kill humans themselves – and the kandra emulated it.  However, before any of that happened, the kandra would usually study its quarry, learning as much about them as possible (Chapter 52 in The Hero Of Ages)
  • Before a kandra consumed the human they planned to imitate (the host), they interviewed people close to them (friends and acquaintances), met the host several times and found ways to get them to talk about their lives (Chapter 33 in The Well Of Ascension)
  • Kandra cannot learn everything about their host but they try their best to discover items like private conversations, secrets, confidential information so they can mention them at appropriate times and reinforce their illusion (Chapter 33 in The Well Of Ascension)
  • Kandra spend many years serving their human masters under a Contract; some last for decades at a time (Chapter 20 in The Hero Of Ages)
  • Kandra are incredibly loyal, never breaking their Contract and are excellent servants (Chapter 5 in The Well Of Ascension)
  • By the time a kandra enter human society and work under a Contract, they are so skilled that it is extremely difficult, if not impossible to expose them as a kandra
  • It is common for a kandra’s master to torture the kandra’s host to gain more information from them before killing them (Chapter 33 in The Well Of Ascension)
  • Kandra do not kill the host they impersonate – if they do, they must return to their Homeland for execution (Chapter 40 in The Well Of Ascension)
  • It is difficult for humans to understand Contracts but kandra find it necessary to live under them and dream of the day when they no longer have to – when all humans die off (Chapter 33 in The Well Of Ascension)


  • It is the bestowing of a Blessing on a mistwraith that brings the creature into wakefulness and true life. Each kandra receives one of four Blessings: Presence, Potency, Stability or Awareness (Chapter 39 in The Hero Of Ages)
  • It doesn’t matter which Blessing a kandra gains; any of the four will give them sentience, changing the mistwraith into a fully conscious kandra (Chapter 39 in The Hero Of Ages)
  • Sentience is the process first used by the Lord Ruler.  In bestowing a Blessing on a mistwraith, Sentience allowed their mind to begin to work and bestowed alertness – thus transforming them into a kandra (Chapter 39 in The Hero Of Ages)
  • In addition to Sentience, each Blessing gives something else. A power that is hemalurgic in nature (Chapter 39 in The Hero Of Ages)
  • There are instances of kandra who gained more than one Blessing by taking them from others as TenSoon had done with OreSeur


  • Blessings come in the form of extra abilities bestowed on the kandra possessing them – very similar to an Allomancer ingesting a metal but more like an Inquisitor having a spike driven through their body
  • It takes two small metal spikes to form a single complete Blessing (Chapter 39 in The Hero Of Ages)
  • As opposed to Steel Inquisitors, kandra don’t drive the spikes through their bodies to bestow a Blessing; rather they can open certain areas of their skin and absorb the spikes into their bodies, moving them through muscles and ligaments – dissolving several organs, then re-forming them with the spikes piercing them (Chapter 39 in The Hero Of Ages)
  • As soon as a kandra absorbs a spike for a new Blessing, they feel power wash through them (Chapter 39 in The Hero Of Ages)
  • In a way, spikes give a measure of humanity to the kandra (Chapter 41 in The Hero Of Ages)
  • The Lord Ruler provided the spikes each century, giving the number requested, so that the kandra could craft a new generation from mistwraiths (Chapter 39 in The Hero Of Ages)
  • If a kandra removes their spikes, they would turn back into a Mistwraith. This was a part of the promise the First Generation had made to the Lord Ruler.  They called this the Resolution

      Blessing of Presencecopper spikes

  • This Blessing includes two Hemalergic spikes made of copper
  • The Blessing of Presence grants a kandra mental capacity (Chapter 38 in The Hero Of Ages)
  • This capability includes the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock (Chapters 2 and 24 in The Hero of Ages)
  • This Blessing also counters at least some of the mental weakness that is caused by Hemalurgy; kandra with these spikes are much less vulnerable to being controlled by Ruin than than other kandra without this Blessing (Theoryland, October 15, 2008)
  • TenSoon was given this Blessing when he reached Sentience

      Blessing of Potency

  • iron spikesThis Blessing includes two Hemalergic spikes made of iron
  • The Blessing of Potency give a kandra extra, innate strength and endurance much like an Allomancer who burns pewter but Potency is somewhat different. It does not keep a kandra moving indefinitely, nor can the kandra flare it for an extra burst of power.  On the other hand, it requires no metals to fuel it (Chapters 38 and 40 in The Hero Of Ages)
  • The Blessing of Potency is more than the simple adding of muscles – any kandra can do that by re-forming their body – this Blessing gives each muscle an extra innate strength, making them work much better, much more powerfully, than they would have otherwise (Chapter 39 in The Hero Of Ages)
  • The Blessing of Potency more than doubles the power and endurance of each muscle. Kandra cannot regulate or change the level of that added strength – this is not Feruchemy or Allomancy but something different – Hemalurgy (Chapter 39 in The Hero Of Ages)
  • TenSoon stole the Blessing of Potency from OreSeur when he killed him.  He was the only known kandra to possess two Blessings and thus four Hemalurgic spikes
  • A koloss was the result of multiple Blessings of Potency being imbued upon a human

      Blessing of Stability

  • This Blessing includes two Hemalergic spikes made of zinczinc spikes
  • Rarely used, the Blessing of Stability grants a kandra the ability to sense with greater acuity and rarely grants emotional fortitude, rendering them much more resistant to control by emotional Allomancy (Chapter 38 in The Hero Of Ages)

      Blessing of Awareness

  • tin spikesThis Blessing includes two Hemalergic spikes made of tin
  • The Blessing of Awareness grants a kandra increased senses
  • A kandra who possesses this Blessing can stand a distance away and still hear every word being spoken; much like an Allomancer burning tin (Chapter 20 in The Hero Of Ages)

Control By Allomancers – “The Secret”

  • Kandra cannot be affected or killed by mental Allomancy and they cannot use Allomancy if they take the form of an Allomancer (Chapter 15 and 54 in The Well Of Ascension)
  • Mistborn can control a kandra’s body with Allomancy – this is the way they take control of a kandra’s body and make them slaves (Chapter 67 in The Well Of Ascension)
  • Several powerful Mistborn – using duralumin and bronze – can control kandra by Pushing on their emotions all at once (Chapters 5 and 59 in The Hero Of Ages)

Kandra Culture

  • The kandra are a very close-knit group and their numbers are small (Chapter 33 in The Well Of Ascension)

Kandra Character

  • Older kandra are very good judges of character because they practiced imitation for so long and are able to learn the hearts of men (Chapter 29 in The Well Of Ascension)
  • The kandra tend to think well of the koloss – there is a special bond between them and they understand what it is like to be slaves because they themselves are outsiders of the Final Empire (Chapter 33 in The Well Of Ascension)
  • Kandra enjoy human comforts – blankets, cushions, mattresses.  Some even prefer to wear clothing (Chapter 75 in The Hero Of Ages)

Prophecies And Religion

  • Because the First Generation of kandra were originally the Terrismen who accompanied Rashak (the Lord
    Kandra Homeland

    Ruler) to the Well Of Ascension, the kandra religion relates directly to the Terris religion

  • Kandra have prophecies – they are not literal but instead metaphors, expressions of hope (Chapter 33 in The Well Of Ascension)
  • The prophecies were never meant to mean something specific but more to speak of a general feeling – a general hope (Chapter 33 in The Well Of Ascension)
  • The prophecies say that humans will eventually die off by killing themselves after they destroy the world using the koloss as their pawns (Chapter 33 in The Well Of Ascension)
  • Their religion focused heavily on knowledge and scholarship. The Worldbringers – their word for Keepers – were holy men and women who imparted knowledge but also wrote of their god, Terr – the ancient Terris word for “to preserve” (Chapter 75 in The Hero Of Ages)
  • A central focus of the religion is the histories of how Preservation – or Terr – and Ruin interacted and these include various prophecies about the Hero of Ages, who is seen as a successor to Preservation (Chapter 75 in The Hero Of Ages)
  • Aside from the prophecies, the Worldbringers will teach temperance, faith and understanding to their people. They would teach that it is better to build than to destroy, a principle at the core of their teachings.  There are rituals, rites, initiations and traditions.  There are also lesser religious leaders who require offerings and codes of conduct (Chapter 75 in The Hero Of Ages)

The Resolution

  • When the Father (the Lord Ruler) made the kandra, he gave them a charge – something different from the First Contract (Chapter 75 in The Hero Of Ages)
  • To him, it was almost an afterthought, though once he mentioned it, he implied it was very important (Chapter 75 in The Hero Of Ages)
  • He made the kandra promise that someday, they might be required to remove their Blessings – pulling them (the spikes) from their bodies (Chapter 75 in The Hero Of Ages)
  • This would change them back into mistwraiths.  They viewed this as their “death” (Chapter 75 in The Hero Of Ages)
  • Unknown to the kandra, they wouldn’t kill themselves voluntarily.  When the Resolution would be enacted, Ruin planned to take control of all kandra and turn them back into mistwraiths
  • The Lord Ruler said that the First Generation would have to make certain the other generations knew of this charge – they called it the Resolution (Chapter 75 in The Hero Of Ages)
  • Each kandra was told of it when they were first birthed – changed from mistwraith to kandra.  They were given the charge – sworn and ingrained – to pull their Blessing free should the First Generation command it.  They had, however, never invoked this charge (Chapter 75 in The Hero Of Ages)
  • Rashek (the Lord Ruler) said that the kandra would know when to invoke the Resolution (Chapter 75 in The Hero Of Ages)
  • When Vin and the mists disappeared, this greatly disturbed the First Generation.  They knew that soon, they would have to invoke the Resolution even if they didn’t want to

Kandra And Mistwraiths

  • Some kandra view the mistwraiths (the unbirthed they called them) as more honest then the kandra. Mistwraiths could form a body however they wished, connecting the bones in odd arrangements, making almost artistic designs from both human and animal bones.  The kandra though – created bodies that looked human; even while they cursed humankind for keeping them enslaved (Chapter 7 in The Hero Of Ages)
  • The transformation from mistwraith to kandra is a difficult one.  Once given a Blessing, the mistwraith lost most of its instincts as it gained Sentience and had to relearn how to form muscles and bodies.  It is a process that takes many, many years to perfect (Chapter 20 in The Hero Of Ages)

The Homeland

  • Kandra in the Homeland
    Kandra in the Homeland

    The kandra Homeland is where all kandra reside who are not fulfilling their Contracts and duties (Chapter 9 in The Hero Of Ages)

  • The Homeland is located near the Pits of Hathsin; not in the Pits.  The entire area has cave complexes behind it where the Homeland is located (Chapter 66 in The Hero Of Ages)
  • The Homeland abutted the Pits of Hathsin – in fact, several of the kandra passages ran into the Pits and had to be closed off, lest workers in the Pits would find their way into the Homeland (Chapter 66 in The Hero Of Ages)



 True Bodies

  • fb47f7d8bad5a1b1e666203ca4395558While in the Homeland and not impersonating humans or animals, kandra prefer not to take the form of the organic gelatinous mass of their natural bodies but appear in the form of their True Bodies.  While wearing their True Bodies, few kandra wear clothing – and those who do use clothing only wear open-fronted robes.  Kandra tend to wear little while in the Homeland, as that allows them to better display their True Bodies (Chapter 7 in The Hero Of Ages)
  • A True Body is a set of false bones made of wood, metal or stone, human-shaped, crafted by a kandra artisan and then devoured by the kandra who wishes to use it. Some are tall and willowy with bones made of white wood.  Others are stocky with bones thicker than any human’s.  All kandra stick generally to human body shapes.  For example, one True Body can be made of quartz with translucent skin allowing the stone to sparkle faintly in the light (Chapters 7and 68 in The Hero Of Ages)

Kandra Generations

  • The First Generation of kandra were created by the Lord Ruler during the first 100 years of his reign
  • From then on, they categorized themselves according to which generation, or century, they became kandra
  • From the offspring of the original mistwraiths, the Lord Ruler made the next generations of kandra (Chapter 68 in The Hero Of Ages)
  • Because the Lord Ruler was in power for 1,000 years, there are 10 generations of kandra

      First Generation


  • The First Generation (known as “Firsts”) are the smallest in number of all generations; many of them were killed off during the early years of the Final Empire when the humans feared them (Chapters 9 and 68 in The Hero Of Ages)
  • The First Generation were the Lord Ruler’s companions; the very human Terrismen who climbed to the Well of Ascension with him (Chapter 62 in The Hero Of Ages)
  • The First Generation were the founders of the kandra people (Chapter 62 in The Hero Of Ages)
  • The Lord Ruler – or Father – transformed every living Feruchemist into a mistwraith, beginning that race.  His good friends, however, he returned to Sentience, making them kandra with a few Hemalurgic spikes (Chapter 62 in The Hero Of Ages)
  • First Generation kandra are retired and no longer fulfill Contracts
  • They remain in the Homeland and act more like judges but are mostly retired from their involvement in kandra society; becoming recluses and hermits
  • They are highly revered and respected among all kandra
  • They are very rarely seen by the Third through Tenth Generations and only reveal themselves to the Second Generation
  • The First Generation appear very old.  Their kandra flesh literally hangs from their bodies, drooping, like translucent tree moss dripping from bone branches (Chapter 68 in The Hero Of Ages)
  • They stoop, seem older than any other kandra and don’t walk so much as shuffle along with their canes (Chapter 68 in The Hero Of Ages)
  • When they speak, their voices come out as tired near-whispers
  • They wear simple robes, with no sleeves but the garments still look odd on them (Chapter 68 in The Hero Of Ages)
  • Beneath their translucent skin, they have white, normal skeletons – their original human bones (Chapter 68 in The Hero Of Ages)
  • After the Lord Ruler transformed them, they had no skill or knowledge to form True Bodies – so they took their original bones again that the Lord Ruler gave back to them and used them to form their bodies (Chapter 68 in The Hero Of Ages)
  • One of the most notable of the First Generation is their ruler, Haddek

      Second Generation

  • As with the First Generation, the Second Generation no longer fulfill Contracts and remain in the Homeland
  • They act as aristocrats or aldermen, carrying out judgments and enacting punishment only after approval from the First Generation of whom they speak for
  • Because the First Generation gave up the raising of new kandra, this responsibility was passed on to the Seconds (Chapter 9 in The Hero Of Ages)
  • It is the goal of the Seconds to form a society of individual kandra who follow strict rules of respect and seniority – a “perfect” people who live to serve their Contract (Chapter 9 in The Hero Of Ages)
  • In the Homeland, Seconds always wear their True Body (Chapter 7 in The Hero Of Ages)
  • Although their True Bodies don’t stand up to much punishment, they view them as elegant and as a status symbol of their generation (Chapter 9 in The Hero Of Ages)
  • Two of the most notable of the Second Generation are their lead judge, KanPaar and a lesser judge, HunFoor

      Third Generation

  • Thirds are the oldest kandra who still fulfill and worked under Contracts
  • Because of their age, they are the most skilled at reading their host before they imitate them
  • Thirds can also transform from one body to another much more quickly than any other generation
  • Two of the most notable of the Third Generation are TenSoon and OreSeur

      Fourth Through Tenth Generations

  • A 7th generation kandra True Body
    A 7th generation kandra True Body

    These generations are considered to be the youngest of all kandra; although they are still between 100 and 700 years old

  • These generations are the most numerous in number; the Tenth Generation has well over 100 kandra (Chapter 9 in The Hero Of Ages)
  • As with the Seconds, these younger generations wear their True Bodies while in the Homeland
  • They do however push the boundaries of propriety, annoying the Seconds out of rebellion with the styles of their later, more modern True Bodies (Chapter 9 in The Hero Of Ages)
  • For example, MeLaan (a Seventh Generation kandra) wore an eccentric True Body with bones made of thin
    An 8th generation kandra with a metal True Body

    and willowy wood in an exaggerated, unnatural way. The wooden skull was long with a pointed triangular chin and the eyes were too large with twisted bits of cloth sticking from the head like hair (Chapter 9 in The Hero Of Ages)

  • Other True Bodies from the younger generations look like blocks while others even sport up to four limbs (Chapter 9 in The Hero Of Ages)
  • The True Bodies of these younger generations can be made of rock, wood and even metal (Chapter 11 in The Hero Of Ages)
  • Some of the notable kandra from these generations are MeLann of the Seventh Generation, Fhorkood of the Fifth Generation and TarKavv (unknown generation)
  • The kandra spent ten centuries enslaved to humankind, serving the Contracts in an effort to keep themselves safe. Most of the kandra hate men for their situation (Chapter 7 in The Hero Of Ages)

Kandra in their truebody forms

History of Kandra                                                                           

  • During the first century after the Lord Ruler’s Ascension, he turned all Feruchemists into mistwraiths and they began to breed true as a species.  A Blessing was added to a mistwraith and they became awakened, turning into a kandra (Chapter 66 in The Hero Of Ages)
  • The Lord Ruler took little thought of the kandra from about the second century after his Ascension (Chapter 40 in The Well Of Ascension)
  • Kandra at first tried to meld into human society and became unseen when the Final Empire was new; however, they were found out and the Lord Ruler began to destroy them using Mistborn to hunt them down (Chapter 22 in The Well Of Ascension)
  • Kandra were hated because humans feared they would replace them (Chapter 22 in The Well Of Ascension)
  • Kandra tried to be independent for a time but humans resented and feared them – some even knew of their weakness (that they can be controlled by Allomancy and Hemalergy); as a result, the kandra chose voluntary servitude as opposed to forced slavery and created the First Contract (Chapter 40 in The Well Of Ascension)
  • Once kandra began abiding by the Contract, humans stopped killing them; although they were still feared, once they could be commanded, they began to thrive in human civilization (Chapter 22 in The Well Of Ascension)
  • Because kandra had only two spikes for Blessings, they have more independence of will than Inquisitors (with many spikes) and koloss (with four spikes).  An Allomancer can still take control of a kandra but they remain more independent of mind than the other two creatures who are both affected by Ruin’s impulses even when he isn’t directly controlling them.  That is why Inquisitors and koloss are both driven so powerfully to kill (Chapter 47 in The Hero Of Ages)

Other Posts from “A Reader’s Guide to Brandon Sanderson’s Mistborn Trilogy”:

Part I – Gods and Religion

Part II – Supernatural Powers

Part III – Supernatural People

Part IV – Groups of People

Part V – Allomatic Metals Part I

Part VI – Allomatic Metals Part II

Part VII – Feruchemal Metals or Metalminds

Part VIIIHemalurgic Spikes

Part IX – Events, Terms, Places and Titles of People

Part X – Creatures Part I: Koloss

Part XI – Creatures Part II: Mistwraiths and Kandra

Part XII – Characters


Sanderson, B. (2006). Mistborn (First ed.). New York: Tom Doherty Associates.

Sanderson, B. (2007). The Well Of Ascension (First ed.). New York: Tom Doherty Associates.

Sanderson, B. (2008). The Hero Of Ages (First ed.). New York: Tom Doherty Associates.

Mistborn Wiki. Retrieved January 7, 2015, from http://mistborn.wikia.com/wiki/Mistborn_Wiki

Theoryland of the Wheel of Time. Retrieved August 21, 2015.  http://www.theoryland.com/intvmain.php?i=1052#79


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